June 18, 2026

Jersey Devil to Chupacabra: Cryptid Encounters Shape America | Thursday Thrills

Jersey Devil to Chupacabra: Cryptid Encounters Shape America | Thursday Thrills
Apple Podcasts podcast player badge
Spotify podcast player badge
Spreaker podcast player badge
Audible podcast player badge
Castro podcast player badge
RSS Feed podcast player badge
Apple Podcasts podcast player iconSpotify podcast player iconSpreaker podcast player iconAudible podcast player iconCastro podcast player iconRSS Feed podcast player icon

Cryptid folklore and encounters shape regional identity across America. Why do certain monsters become inseparable from the places that claim them?

In this Thursday Thrills episode, Henrique Couto explores how the Jersey Devil haunts the Pine Barrens, Mothman defines Point Pleasant, and the Chupacabra became a symbol of rural fear. Discover why local legends aren't just scary stories—they're the mythology that communities use to understand themselves and their land. A dark journey through cryptid encounters that reveal us as much as they terrify us.

🎧 LISTEN NOW and subscribe for spine-tingling horror stories every week!

🎉 Unlock exclusive bonus episodes and support the show on Patreon!
👉 WeeklySpooky.com/Join

📬 Contact Us / Submit Your Horror Story!


🎵 Music by Ray Mattis 👉 Check out Ray’s incredible work here !
👨‍💼 Executive Producers: Rob Fields, Bobbletopia.com
🎥 Produced by: Daniel Wilder
🌐 Explore more terrifying tales at: WeeklySpooky.com
WEBVTT

1
00:00:01.960 --> 00:00:11.880
So say thrills. This is Thursday Thrills, a quick weekly

2
00:00:12.119 --> 00:00:17.280
ride into the creepy stories, haunted places, weird obsessions, and

3
00:00:17.800 --> 00:00:22.440
eerie little corners of the world worth talking about. I'm

4
00:00:22.519 --> 00:00:27.359
Enrique Kuto, and tonight, keep your eyes on the tree line,

5
00:00:28.039 --> 00:00:34.479
because we're talking about cryptids with regional identity. The monsters

6
00:00:34.560 --> 00:00:39.719
that don't just haunt a place, but somehow become part

7
00:00:40.280 --> 00:00:45.560
of the place. The ones that end up on stickers, murals,

8
00:00:45.840 --> 00:00:52.600
welcome signs, museum windows, t shirts, festival banners, roadside attractions,

9
00:00:52.640 --> 00:00:57.240
and of course gift shop magnets. The ones where people

10
00:00:57.359 --> 00:01:01.920
may not fully believe in the creature, but they absolutely

11
00:01:02.039 --> 00:01:07.319
believe in what the creature does for the town. That's

12
00:01:07.400 --> 00:01:12.480
my favorite part, because a cryptid isn't always just a monster.

13
00:01:13.319 --> 00:01:19.680
Sometimes it's a local accent. Sometimes it's a tourism campaign

14
00:01:20.319 --> 00:01:26.159
or a warning sign, or maybe it's the shadow version

15
00:01:26.239 --> 00:01:29.519
of a place, the part you don't get in the

16
00:01:29.799 --> 00:01:36.959
glossy travel brochure. So tonight's simple question is how does

17
00:01:37.040 --> 00:01:43.159
a monster become a hometown legend? And for this ride,

18
00:01:43.480 --> 00:01:48.840
we're leaning into the names with biggest infamy on the planet,

19
00:01:49.920 --> 00:01:58.079
bigfoot NeSSI chupacabra, mothman, the Jersey devil. These are not

20
00:01:58.640 --> 00:02:03.000
deep cut creatures hiding in the back of the cryptid yearbook.

21
00:02:03.560 --> 00:02:07.719
These are heavy hitters, the ones people already know enough

22
00:02:07.760 --> 00:02:13.039
to be curious about, but maybe not enough to understand

23
00:02:13.719 --> 00:02:20.120
why they stick. So imagine a dark drive through a

24
00:02:20.360 --> 00:02:27.159
very strange map. The headlights are on, the road is empty,

25
00:02:27.879 --> 00:02:33.360
and every few miles another town has a monster waiting

26
00:02:34.240 --> 00:02:40.960
on the welcome sign. Let's start with the biggest footprint

27
00:02:41.439 --> 00:02:48.599
in the room, Bigfoot, the Yetti or sasquatch. Bigfoot is

28
00:02:48.639 --> 00:02:53.639
probably the most famous American cryptid because Bigfoot feels like

29
00:02:54.199 --> 00:02:59.439
the simplest possible monster concept and also one of the

30
00:02:59.520 --> 00:03:06.479
hardest to kill. A huge, hairy, human shaped thing in

31
00:03:06.560 --> 00:03:13.000
the woods. That's it. No glowing magic or complicated curses,

32
00:03:13.479 --> 00:03:17.439
no ancient book that summons it to come for you.

33
00:03:18.639 --> 00:03:22.599
Just a shape between the trees that is too big

34
00:03:22.719 --> 00:03:27.039
to be a man and too manlike to be an animal.

35
00:03:27.960 --> 00:03:31.520
And I think the reason Bigfoot works so well as

36
00:03:31.599 --> 00:03:37.000
a regional identity is this Bigfoot makes the Pacific Northwest

37
00:03:37.080 --> 00:03:43.039
feel even more like the Pacific Northwest. The tall forests,

38
00:03:43.240 --> 00:03:49.280
the wet air, the fog, the mountains, the old logging roads,

39
00:03:49.800 --> 00:03:54.879
the feeling that if something wanted to stay hidden, it could.

40
00:03:56.039 --> 00:04:00.719
I mean, those forests are larger than life in many ways,

41
00:04:01.800 --> 00:04:06.879
and this doesn't hurt that reputation. You can be skeptical

42
00:04:06.960 --> 00:04:11.120
all day long, and I'd recommend it. You can say

43
00:04:11.159 --> 00:04:17.920
there should be bones, DNA, a body, better, less blurry

44
00:04:18.000 --> 00:04:22.920
video or even just a clear photo, something more than

45
00:04:23.160 --> 00:04:29.040
stories and footprints and very shaky footage, and that is

46
00:04:29.279 --> 00:04:36.839
very fair. But emotionally, Bigfoot belongs in those woods. And

47
00:04:36.879 --> 00:04:41.360
that may not prove that Bigfoot exists, but it explains

48
00:04:41.519 --> 00:04:47.399
why the legend survives, because the place makes room for

49
00:04:47.480 --> 00:04:53.319
the creature. That is the secret of regional cryptids. The

50
00:04:53.360 --> 00:04:58.199
good ones don't feel pasted onto the landscape. They feel

51
00:04:58.240 --> 00:05:03.360
like they've grown out of it. Bigfoot is not just

52
00:05:03.800 --> 00:05:08.360
a monster in the forest. Bigfoot is the forest itself,

53
00:05:08.839 --> 00:05:14.639
pushing back. He is the sound outside the tent. He

54
00:05:14.759 --> 00:05:19.720
is the branch cracking that makes the whole campsite go quiet.

55
00:05:20.800 --> 00:05:24.879
He's the idea that the wilderness is not empty just

56
00:05:25.000 --> 00:05:30.759
because you can't see what is watching you. And then,

57
00:05:30.839 --> 00:05:36.360
of course the place adopts him. There are Bigfoot museums,

58
00:05:36.879 --> 00:05:46.240
Bigfoot festivals, Bigfoot roadside statues, Bigfoot themed everything. In certain towns,

59
00:05:46.279 --> 00:05:50.720
Bigfoot becomes less like a threat and more like a

60
00:05:50.800 --> 00:05:57.439
local celebrity who refuses to do any interviews. Now, let's

61
00:05:57.480 --> 00:06:02.319
take a hard turn from the four to black Water,

62
00:06:03.560 --> 00:06:08.000
because across the Atlantic Ocean, the loch Ness Monster might

63
00:06:08.079 --> 00:06:13.480
be the most famous lake monster in the world. NeSSI

64
00:06:13.680 --> 00:06:18.680
is different from Bigfoot because NeSSI doesn't feel like something

65
00:06:18.720 --> 00:06:21.680
that could step onto the road in front of you

66
00:06:22.079 --> 00:06:30.720
and scream. NeSSI is quiet. NeSSI is a shape, a ripple,

67
00:06:31.480 --> 00:06:37.199
a hump, a long neck in bad weather, a dark

68
00:06:37.360 --> 00:06:41.480
form that appears just long enough for someone to say,

69
00:06:42.560 --> 00:06:48.959
did you see that? And then the water goes flat again,

70
00:06:50.240 --> 00:06:56.720
And that is perfect for lockness. The Scottish Highlands already

71
00:06:56.800 --> 00:07:02.000
feel like a place built for mystery. Old stone, cold rain,

72
00:07:02.720 --> 00:07:08.839
low clouds, castle ruins, water that looks deep enough to

73
00:07:08.959 --> 00:07:14.959
keep secrets forever. So when people talk about the loch

74
00:07:15.040 --> 00:07:19.920
Ness Monster, they're not just talking about a creature. They're

75
00:07:19.959 --> 00:07:25.720
talking about the atmosphere around the creature. NeSSI isn't scary

76
00:07:25.800 --> 00:07:30.639
in the same way mothman might be. NeSSI isn't violent

77
00:07:30.839 --> 00:07:35.279
in the same way Chupacabra is violent. NeSSI is not

78
00:07:35.839 --> 00:07:44.519
physically immediate like Bigfoot. NeSSI is pure romantic weirdness, and

79
00:07:44.600 --> 00:07:50.079
that is powerful. Some cryptids make a place feel dangerous,

80
00:07:50.120 --> 00:07:56.439
but NeSSI makes a place feel enchanted. It was the

81
00:07:56.480 --> 00:07:59.439
first cryptid I was ever aware of as a young boy,

82
00:08:00.079 --> 00:08:03.680
when I saw a very cheesy movie trailer for a

83
00:08:03.720 --> 00:08:08.399
film called The Lock. Ness horror. Don't seek it out

84
00:08:08.439 --> 00:08:14.079
unless you like really cheesy movies. That is why NeSSI

85
00:08:14.279 --> 00:08:18.800
can be cute on a postcard and still spooky in

86
00:08:18.839 --> 00:08:23.079
the right story. If you're standing by the lock on

87
00:08:23.199 --> 00:08:27.759
a gray day and the wind dies and the water

88
00:08:27.959 --> 00:08:37.679
starts doing something strange, suddenly the cartoon souvenir version disappears.

89
00:08:38.720 --> 00:08:43.840
Suddenly it's just you and a lake with too much

90
00:08:44.000 --> 00:08:50.720
depth and too much history. Now, let's bring the headlights

91
00:08:50.840 --> 00:08:59.519
lower down the road, somewhere hotter, drier, and meaner. Because

92
00:08:59.600 --> 00:09:04.080
the two but Cabra is not a cozy cryptid. It

93
00:09:04.120 --> 00:09:09.480
doesn't feel like a mascot. It feels like a panic.

94
00:09:10.600 --> 00:09:15.120
The name literally means goat sucker, and that tells you

95
00:09:15.320 --> 00:09:19.600
almost everything you need to know about the fear baked

96
00:09:19.639 --> 00:09:24.759
into the legend. This is a creature tied to livestock deaths,

97
00:09:25.440 --> 00:09:30.840
drained animals, rumors spreading from farm to farm, and that

98
00:09:31.000 --> 00:09:35.720
awful feeling that something is killing in a way people

99
00:09:35.879 --> 00:09:43.600
can't explain. The chupacabra legend is actually pretty modern, usually

100
00:09:43.679 --> 00:09:47.480
traced to Puerto Rico in the nineteen nineties, and from

101
00:09:47.559 --> 00:09:52.919
there it spreads outward through Mexico, Latin America, and the Caribbean,

102
00:09:53.519 --> 00:09:59.080
and of course the American Southwest. And what's fascinating is

103
00:09:59.120 --> 00:10:05.279
that there nature seems to change as it travels. In

104
00:10:05.360 --> 00:10:10.080
some early versions, especially the Puerto Rican ones, it feels

105
00:10:10.200 --> 00:10:18.440
almost alien, reptilian, spine, strange, something from a nightmare or

106
00:10:18.480 --> 00:10:24.159
a tabloid or maybe a late night radio call. But

107
00:10:24.360 --> 00:10:29.399
in parts of Texas and the Southwest, the chupacabra often

108
00:10:29.519 --> 00:10:38.200
becomes more doglike, hairless, gaunt, mangy, a thing seen on

109
00:10:38.279 --> 00:10:41.799
the edge of a road or caught on a trail camera,

110
00:10:42.480 --> 00:10:46.960
looking sick and just close enough to a real animal

111
00:10:47.399 --> 00:10:52.399
to make the whole thing more unsettling. And that is

112
00:10:52.559 --> 00:10:58.480
important because regional identity does not always preserve a monster,

113
00:10:59.440 --> 00:11:08.759
not exactly. Sometimes it mutates Island panic becomes desert roadkill, horror,

114
00:11:09.559 --> 00:11:17.360
a blood drinking creature becomes a symbol of farms, heat fences, scrubland,

115
00:11:17.440 --> 00:11:23.960
and borderland, rumors, the feeling that the night has teeth

116
00:11:25.399 --> 00:11:31.879
and they cut a strangely round hole. Now, before we

117
00:11:32.120 --> 00:11:37.879
keep driving, let's pull over for just a second, because

118
00:11:37.960 --> 00:11:43.679
things are about to get very, very creepy. So if

119
00:11:43.720 --> 00:11:48.159
you like these quick trips into the creepy corners of folklore,

120
00:11:48.960 --> 00:11:52.919
make sure you're subscribed on your favorite podcast app to

121
00:11:52.960 --> 00:11:57.159
the Weekly Spooky Feed. Every Thursday, we have a show

122
00:11:57.399 --> 00:12:00.639
just like this one for you to enjoy. And if

123
00:12:00.679 --> 00:12:05.600
you know someone who loves Bigfoot, Mothman, chupacabra, haunted roads,

124
00:12:05.720 --> 00:12:11.159
or weird local legends, send this episode their way. The

125
00:12:11.200 --> 00:12:20.879
best monsters, of course, travel by word of mouth. Now

126
00:12:21.759 --> 00:12:27.799
we need to talk about the Red Eyes Mothman, Point Pleasant,

127
00:12:27.879 --> 00:12:35.000
West Virginia. This is where regional identity gets darker because

128
00:12:35.120 --> 00:12:41.639
Mothman is not just a fun local monster. Mothman is

129
00:12:41.799 --> 00:12:47.039
tied to dread, to tragedy, to that awful feeling that

130
00:12:47.200 --> 00:12:53.080
something was wrong before anyone knew just how wrong it

131
00:12:53.120 --> 00:12:58.639
could get. The most famous reports begin in nineteen sixty

132
00:12:58.720 --> 00:13:04.440
six around Point Pleasant, especially near the old TNT area,

133
00:13:05.200 --> 00:13:10.080
a former World War II munition site. That setting alone

134
00:13:10.679 --> 00:13:15.960
is already doing half the work. An old military area,

135
00:13:16.840 --> 00:13:23.759
dark roads, concrete bunkers, teenagers and young couples driving where

136
00:13:24.200 --> 00:13:32.240
maybe they shouldn't be. And then something with wings man

137
00:13:32.320 --> 00:13:38.159
shaped with red eyes. That image is so powerful you

138
00:13:38.279 --> 00:13:43.480
almost don't need anything else. But the legend becomes heavier

139
00:13:44.159 --> 00:13:50.039
because in December of nineteen sixty seven, the Silver Bridge collapsed,

140
00:13:50.799 --> 00:13:56.600
killing forty six people. Over time, the Mothman became linked

141
00:13:56.639 --> 00:14:02.399
in the public imagination of that disaster, not as some

142
00:14:02.559 --> 00:14:08.840
kind of proven cause or even as fact, but as folklore.

143
00:14:10.080 --> 00:14:16.360
Some people framed him as an omen a warning, a harbinger.

144
00:14:17.480 --> 00:14:21.480
And this is where we want to be a little careful,

145
00:14:22.279 --> 00:14:28.039
because when folklore attaches itself to real tragedy, the story

146
00:14:28.240 --> 00:14:33.039
needs a little respect given to it. It's easy to

147
00:14:33.120 --> 00:14:37.399
make Mothman cute right now because of the statue and

148
00:14:37.440 --> 00:14:41.720
the festival and the museum, all the merchandise, and honestly,

149
00:14:41.919 --> 00:14:45.759
that is part of why the legend is so enduring.

150
00:14:46.519 --> 00:14:49.399
Point pleasant found a way to live with the story,

151
00:14:50.039 --> 00:14:54.960
to shape it, to invite people in. But underneath the

152
00:14:55.000 --> 00:15:00.320
fun version there is real grief, and that That is

153
00:15:00.399 --> 00:15:04.440
part of why Mothman can stand the test of time.

154
00:15:05.559 --> 00:15:11.679
He's not just spooky, he's heavy. Mothman is what happens

155
00:15:11.720 --> 00:15:17.399
when a place takes fear, disaster, and mystery and compresses

156
00:15:17.480 --> 00:15:24.679
them into one silhouette, two wings, two red eyes, a

157
00:15:24.840 --> 00:15:30.600
dark road, a bridge, a question that never quite closes.

158
00:15:31.559 --> 00:15:36.279
Point Pleasant is not just using Mothman. Point Pleasant is

159
00:15:37.159 --> 00:15:43.960
haunted by him, entertained by him, protected by him, marketed

160
00:15:44.000 --> 00:15:51.360
by him, and maybe in some strange way, comforted by him.

161
00:15:52.600 --> 00:15:56.960
That is pretty complicated when you think about it, but

162
00:15:57.240 --> 00:16:03.759
that is how regional identity tends to work. Now, let's

163
00:16:03.799 --> 00:16:08.960
head east into the pine barrens of New Jersey. The

164
00:16:09.080 --> 00:16:12.919
Jersey Devil is one of those monsters that feels like

165
00:16:13.039 --> 00:16:17.279
it came out of the woods already screaming, or at

166
00:16:17.360 --> 00:16:23.279
least speaking in tongues. Hoofs, wings, a horse like head,

167
00:16:23.919 --> 00:16:28.960
a tail, horns and claws, a body that never settles

168
00:16:29.000 --> 00:16:34.799
into one clean description. And I love that, because a

169
00:16:34.919 --> 00:16:40.840
monster that is too consistent starts to feel designed. A

170
00:16:40.960 --> 00:16:48.360
monster that keeps changing feels alive. The famous origin story

171
00:16:48.919 --> 00:16:54.279
is Mother Leads and the Thirteenth Child. Depending on the version,

172
00:16:54.840 --> 00:16:58.480
she curses the baby or wishes it were a devil

173
00:16:58.679 --> 00:17:03.879
or something terrible enters the room and the child transforms

174
00:17:03.919 --> 00:17:08.319
into a winged nightmare that flies up the chimney and

175
00:17:08.480 --> 00:17:14.680
disappears into the pines. It really is a perfect campfire

176
00:17:14.799 --> 00:17:20.599
origin because it's half fairy tale, half warning, and half

177
00:17:20.680 --> 00:17:25.759
local gossip. Yes that is three halves. That's folklore for you.

178
00:17:26.160 --> 00:17:30.000
It always gets extra halves. But the reason the Jersey

179
00:17:30.119 --> 00:17:35.400
Devil works isn't just the creature. It's the pine barrens.

180
00:17:36.720 --> 00:17:42.880
New Jersey has a loud public identity, highways, diners, shore

181
00:17:42.960 --> 00:17:47.880
towns and boardwalks, suburb after suburb after suburb, and of

182
00:17:47.960 --> 00:17:53.000
course the Turnpike, the joke everyone makes about exits, But

183
00:17:54.079 --> 00:17:59.440
the pine barrens are the shadow identity. Miles of trees,

184
00:18:00.079 --> 00:18:05.519
sandy roads, strange, quiet places that feel older and more

185
00:18:05.680 --> 00:18:11.160
isolated than people might expect from New Jersey. I lived

186
00:18:11.200 --> 00:18:14.279
in northern New Jersey for a while, and one time,

187
00:18:14.599 --> 00:18:18.000
before GPS was something I thought I needed to own,

188
00:18:18.920 --> 00:18:22.519
I got lost driving around in the pine barrens. And

189
00:18:22.599 --> 00:18:25.720
I'll tell you right now, while I wasn't stalked by

190
00:18:25.759 --> 00:18:29.960
a creature or hunted down by pineyes, as they're called.

191
00:18:30.680 --> 00:18:34.759
It was very creepy because it got so dark and

192
00:18:34.839 --> 00:18:37.599
so in the middle of nowhere, and I started following

193
00:18:37.599 --> 00:18:40.440
a road, just assuming I would go until there was

194
00:18:40.480 --> 00:18:47.519
a turn, and the road after twenty miles just dead ended. Yeah,

195
00:18:47.839 --> 00:18:51.480
there's something about literal barrens of pine trees that just

196
00:18:52.759 --> 00:18:56.640
I don't know, creeps me out. The Jersey Devil gives

197
00:18:56.680 --> 00:19:01.799
that shadow identity. A body says, this state is not

198
00:19:02.000 --> 00:19:06.240
only what you think it is. There are still dark

199
00:19:06.319 --> 00:19:13.799
roads here, there are still old stories here. There are

200
00:19:13.880 --> 00:19:17.920
still places where the trees close in and the modern

201
00:19:18.000 --> 00:19:22.640
world feels like it took a wrong turn ten miles back.

202
00:19:23.680 --> 00:19:29.799
So maybe that's the real reason cryptids become regional icons.

203
00:19:30.640 --> 00:19:35.440
They remind us that every landscape has a mood we

204
00:19:35.640 --> 00:19:43.920
can't fully control. Forests make forest monsters, Lakes make lake monsters,

205
00:19:44.759 --> 00:19:50.240
Mountains make mountain monsters. Deserts make things that appear in

206
00:19:50.359 --> 00:19:57.440
headlights and vanish before sunrise. Small Towns make mascots out

207
00:19:57.480 --> 00:20:00.759
of whatever scares them. Because if you can put the

208
00:20:00.839 --> 00:20:06.039
monster on a T shirt, maybe that monster belongs to you. Now,

209
00:20:06.920 --> 00:20:11.200
that is the real magic. A cryptid starts as a

210
00:20:11.240 --> 00:20:16.319
thing people fear, then it becomes a story people share.

211
00:20:17.160 --> 00:20:21.960
Then it becomes a symbol people recognize, and after that

212
00:20:22.960 --> 00:20:28.720
it becomes local pride. And eventually the creature isn't just

213
00:20:29.319 --> 00:20:33.799
hiding in the woods anymore. It's on the menu at

214
00:20:33.839 --> 00:20:39.480
the diner. It's a mural painted downtown. It's the name

215
00:20:39.599 --> 00:20:43.519
of the festival. It's the reason a family pulls off

216
00:20:43.599 --> 00:20:47.839
the highway, the weird little thing the town can say

217
00:20:48.000 --> 00:20:51.759
that no other town can say quite the same way.

218
00:20:53.240 --> 00:20:58.119
This is ours, and that is why regional cryptids have

219
00:20:58.559 --> 00:21:04.440
staying power. Not because they're proven, but because they're claimed.

220
00:21:05.440 --> 00:21:10.400
People take the unknown, the frightening, the ridiculous, tragic, impossible,

221
00:21:10.759 --> 00:21:15.559
and they give it an address. Bigfoot gets the forest,

222
00:21:16.319 --> 00:21:21.759
NeSSI gets the lock, Chupacabra gets the blood warm dark

223
00:21:22.160 --> 00:21:28.000
beyond the fence line, Mothman gets Point Pleasant, and the

224
00:21:28.079 --> 00:21:33.359
Jersey Devil gets the pines. Every one of them gives

225
00:21:33.720 --> 00:21:38.799
something back, a reason to wonder, a reason to visit,

226
00:21:39.960 --> 00:21:43.680
a reason to keep the headlights on just a little

227
00:21:43.759 --> 00:21:50.680
longer when the road cuts through the trees. So the

228
00:21:50.720 --> 00:21:54.680
next time you see a weird statue in a small town,

229
00:21:55.480 --> 00:21:59.559
or a mural of something with wings, or a gift

230
00:21:59.559 --> 00:22:04.680
shops selling plush versions of a creature that supposedly terrified

231
00:22:04.720 --> 00:22:10.839
people about fifty years ago. Don't be so fast to laugh.

232
00:22:11.960 --> 00:22:17.839
That town may know exactly what it's doing. It's taken

233
00:22:18.039 --> 00:22:23.680
fear and made it local. It's taken mystery and made

234
00:22:23.720 --> 00:22:28.680
it memorable. Taken the thing in the dark and said

235
00:22:29.480 --> 00:22:35.880
you live here now, so drive safe, keep your headlights on.

236
00:22:36.880 --> 00:22:42.200
And if your hometown has a monster, be nice to

237
00:22:42.240 --> 00:22:48.240
it because it may be your friend right now, but

238
00:22:48.440 --> 00:22:55.880
who knows what the night may bring. Come back tomorrow

239
00:22:56.720 --> 00:23:04.480
for more fear. Until then, lock your doors as if

240
00:23:05.119 --> 00:23:06.599
that will help help